

Note that the amount of Experience gained and monsters' Hit Points are nonetheless different for each player setting (as stated above).Ī frequent question when it comes to player setting is, which skills and weapon abilties that correlate with a target's Hit Points scale with the player setting. In other words: players 8 and players 7 have the same drop rates, players 6 and 5, players 4 and 3, and players 2 and 1. So the steps for more drops are players 3, players 5 and players 7. Note: The formula implies, that for unpartied players (and simulated players via the Players X Command) only every second additional players has impact on drop rates. In Single Player the difference between the drops for 3 player setting and 5 player setting is only marginal though.
#D2 lod editors Patch
This value is cut down with increasing player settings according to the following formula in V1.11 (for basics on item generation, nodrop an so on see the Item Generation Tutorial for Patch 1.11 on the DII Strategy Forum from Warrior of Light): The greater this number, the greater the chance to drop nothing. Every monster has a certain chance for this "nodrop", that is the chance to drop nothing at all. So how does the player setting affect monster drops? First, we'll have to introduce a term called "nodrop". (XP increases by 5% per player past 10 in 1.09a/b)Īs already stated, the player setting will not affect the item quality, but will affect the amount of items dropped. So it's basically the same numbers as for the Hit Points calculations. With increasing player settings the amount of Experience gained also increases according to a certain formula, which differs from version to version:ġ.10+ (any): Experience = X * (n + 1) / 2 This bonus does not apply to classic Diablo 2. The bonus is the same for both ranged and melee attacks, but not every monster skill in the game is increased. This bonus is applied after the champion or unique bonus and is further amplified by critical strike. Monsters' Damage and Attack Rating Įach additional player in the game also increases the damage dealt by 6.25%.

(HPs increase by 50% per player past 10 in 1.09a/b) That will be of importance for some game aspects.Įach monster's Hit Points are multiplied by the number of players in the game according to a certain formula, which differs from version to version:ġ.10+ (any): Hit Points = X * (n + 1) / 2 To make things a bit more difficult: there is a distinction between near players in a party with you and unpartied players.

Note: The player setting does not influence the quality of the dropped items! There's an entirely different algorithm for that.
